Monday, February 23, 2009

February 2009

*Brushes the dust off of the blog*

Wow... it has been awhile, hasn't it?

A lot of things have happened to me in the last six months or so. Needless to say, I've had a lot going on so as not to give much attention to my blog. However, I've been working on a number of things I'll be bringing out on here as time goes on.

I received an email this past weekend giving me a suggestion for a new "What we learned" series, so I hope to be working on that this week and have something up, hopefully enough to invigorate me to making regular posts again.

I'll give myself a deadline of Friday, so check back then to see the next series of posters.

If I can remember how to make them...

Friday, September 26, 2008

Update

I just wanted to take a moment here and place an update--

I'm starting to get more traffic to my deviantART page, and daily I receive notification of individuals who favorite my posters. Currently, I have just over 70 posters on my deviantART page, while (at this time) I have 175 posters on this page. Generally, I choose what I consider to be the best posters from the SMP blog to go over to the dA page. However, if you see a poster on here that you believe would be a nice addition to the dA archive, please let me know, and I will make sure it gets over there (barring any unusual situations or conflicts with dA TOS).

Thanks for all of your kind words.

Daniel

Thursday, September 18, 2008

What We Learned From The RPG Cliche List, Part 1

Good morning all. Tomorrow starts my 6 day vacation up in the state of NYC. My wife and I are looking forward to relaxing and spending time with friends. So, with a week of inactivity ahead, I got together a thread of 9 posters for What We Learned, and these turned out pretty good.

For those of you who have never visited the Grand List of Console RPG Cliches, you must go there now. I've read the list at least a hundred times over the last few years, and it just gets funnier each time (mostly because I've played other games that fit some of the cliches). Anyways, I'm going to be doing a few series from this list with the approval of the site's owner, Mark Sachs. In fact, I've asked him to critique them, so I could change the posters with better examples in the future.

The first series involves a nine-part cliche that deals with the rules of Travelling in RPGs. The phrase of each poster comes either directly from the site, verbatim, or is paraphrased to fit in the space below. Therefore, the posters are only mine by creation--the images are from games and the phrases from the RPG Cliche list. But feel free to enjoy.


What We Learned From The RPG Cliche List, Part 1











Monday, September 15, 2008

Thursday, September 4, 2008

What We Learned From Chrono Trigger, Part 2

Here's Part Two of the collage started last week. Again, not the highest of quality--mostly just a quick riff on what's going on. A few keepers in the group, though.

I've got at least three great ideas lined up for the "What We Learned" series--however, I'm determined to increase the quality of my posters, so it may take some time before they come up. I can't promise this coming Tuesday, but I will try to have the first series up sometime next week.



So... here we are:

What We Learned from Chrono Trigger, Part 2





















Tuesday, September 2, 2008

Friday, August 29, 2008

What We Learned From Chrono Trigger, Part 1

After another needlessly long hiatus, we're back with another attempt at some continuity of putting up new information.

Today, in keeping with the Video Game theme we've been going on with as of late, we have the first of two batches of the game Chrono Trigger. This game came out around the same time as Final Fantasy VI and was about the only other RPG of the Super Nintendo era to ever rival it. It's a classic in its gameplay, especially in its music, and now, in its ability to be put on posters.

As always, most of these posters are one-shot jokes at the screenshot--others do attempt to make a point about a lesson learned from the game. I will be posting part two sometime next week, as to give me a buffer to build up my poster collection.



What We Learned From Chrono Trigger, Part One






















Thursday, June 19, 2008

What We Learned From Final Fantasy VI

Wow, we're FINALLY back with an actual update! I guess ol' Daniel finally got off his lazy behind and did something! Most of the lack of updates came from a lack of motivation or inspiration, and, well honestly, the last few 'What We Learned' series were kind of forced in their delivery. So, I says to myself, 'Daniel, just go back to what got you into this to begin with.' So here we are--What We Learned from video games. And as soon as I started--well, just see for yourself. 18 separate posters! It's a double-value collage! Enjoy.